PRACTICTIONER

When setting up your co-creation process the SISCODE Interactive Guidebook will support you in engaging users and stakeholders in a learning process themselves by choosing the most suitable ones for the specific project from a variety of possible approaches, methods and tools according to a learning framework divided in different phases.

In SISCODE, we have applied a learning framework based on the experiential learning model by Kolb ( Kolb, D. A. (1983). Experiential Learning: Experience as the Source of Learning and Development. 1 edition. Englewood Cliffs, N.J: Prentice Hall together with classic Design Thinking processes (Dorst, K. (2010). The nature of design thinking. In Design thinking research symposium. DAB Documents).

The SISCODE co-creation framework and its phases

Customisation of methodologies and tools

The high dependency on the specific context and application often requires methods and tools to be adapted for the specific use and project.
The available layouts, descriptions and templates may not precisely fit into all contexts of application, detailed information and practical tips for such customization and adaptation can be found here.

Most of the methodologies and tools gathered in the SISCODE Interactive Guidebook are based on specific templates. Many of them have been developed for specific projects, contexts or initiatives. Therefore, some aspects might not fit your context. For this reason it is paramount to customise and adapt methodologies and tools, according to the specificities of the specific setting where the activity is taking place.

Customizations can be related, but not only, to the following dimensions:

The language of the tool

Hesitation and difficulties in using new and unknown tools can be related to comprehension issues that might be corrected by translating contents into local language to make participants feel for comfortable

Elements or addressed dimensions of a tool

Often, tools have been developed for a specific scope and context and even the same conditions might partially apply to other contexts of application as well. Different elements can be re-defined or described more in detail to fit the specific purpose of application.

A SWOT analysis adapted for the evaluation of a preliminary concept for a solution – SOURCE

A SWOT analysis adapted to plan the implementation of an advanced solution – SOURCE

Context of use

The direct context of use strongly influences the requirements that a method or tool poses to fit the needs of application. Bigger groups in workshops may require entire tables or walls as a workspace instead of small, printed sheets and tools developed for offline use need to be re-thought defining flexible and static elements when adapting them for online use on collaborative boards. The examples below show a classic stakeholder map template to be printed and used during a physical workshop as well as an adapted version for the collaborative platform Miro.

A Stakeholder Map for online use- SOURCE

A Stakeholder Map for online use
Source

Designing solutions

“Designing solutions” refers to the overall process of solution development consisting in a set of phases that are:

  1. General
  2. Context analysis
  3. Problem framing
  4. Ideation
  5. Prototyping and testing
  6. Dissemination and sustainability

“Designing solutions” contains methods and tools to plan and set up an overall process of solution development with the application of co-creation. It provides support either in the process of planning before starting an initiative or methods and tools that can be applied throughout all the process in a transversal manner.

Planning of activities

CARD

Activity Definition Canvas

Plan all the activities to be conducted throughout the single phases allocating actions, stakeholders and tools to each step

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Phase Definition Canvas

Divide your co-creation journey in different phases and define goals and outputs for each of them

CARD

Project Roadmap

Plan and visualise long and complex processes like entire projects. Allocate different actions, activities and involved actors along the journey

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Co-creation Journey

Plan your overall co-creation process following four main phases allocating tools and planning activities to be conducted. All the methods and tools in this guidebook are organised according to these phases.

Assessment and gathering of capabilities and goals

CARD

Thinking Hats

Explore the variety of viewpoints around a topic or problem to be addressed by stimulating a conversation with participants taking different roles and positions

CARD

Buzz Report

Gather the project team to create a collective update on recent developments and current significant issues that are emerging in your field of work

CARD

The World Cafe Method

Gather all kinds of participants like stakeholders and users and involve them in a structured discussion

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

CARD

Who Inspires Us

Start a conversation and discussion on inspiring examples like other projects or people that could be taken as examples or involved in your project

CARD

Checking the Challenge

Identify the factors of the problem to be addressed throughout the project contextualizing them from the very beginning to state a clear initial challenge

CARD

Tips & Tricks for RRI

Use this series of cards during workshops and discussions in groups to elaborate on the different aspects of RRI and their relevance within your project

CARD

Phase Definition Canvas

Divide your co-creation journey in different phases and define goals and outputs for each of them

CARD

Co-creation Journey

Plan your overall co-creation process following four main phases allocating tools and planning activities to be conducted. All the methods and tools in this guidebook are organised according to these phases.

Analysis of the environment and the context

CARD

Capital System Methodology

Evaluate the intellectual capital of an organization or a team to detect strenghts and lacks

CARD

Logical Framework Matrix

Define and gather the key goals of your project by creating a hierarchical list of objectives and indicators connecting them to the needed resources and tools to be implemented

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Skill Share

Explore the capacities within the project team for role definition and exchange among members

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Team Canvas

Align your team by discussing and defining common ideas and goals dividing responsabilities and roles

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Lab Capability Canvas

Identify and assess the resources and capabilities within an organisation reflecting on how they could be exploited for the project and which external ones might be needed

CARD

Phase Definition Canvas

Divide your co-creation journey in different phases and define goals and outputs for each of them

CARD

Co-creation Journey

Plan your overall co-creation process following four main phases allocating tools and planning activities to be conducted. All the methods and tools in this guidebook are organised according to these phases.

Analysis and discussion of the overall issue to be addressed

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

(Eco)system Map

Visualize the entire system in which you're planning to operate throughout your project identifying stakeholders and connections

CARD

Policy Environment Canvas

Analyse the specific policy context in which your and your project are going to operate

CARD

Stakeholder Engagement and Dissemination Plan Canvas

Elaborate which of your stakeholders to involve in which phase of the project, the objectives of the engagement and how to communicate with them

CARD

Stakeholder Visualisation

Identify and analyse your stakeholders in-depth exploring their needs and motivations to plan their precise role in the project

CARD

Target Group

Make an overview of the beneficiaries, customers and supporters of your project to start reasoning on their needs and how to reach them with this tool!

CARD

Phase Definition Canvas

Divide your co-creation journey in different phases and define goals and outputs for each of them

CARD

Co-creation Journey

Plan your overall co-creation process following four main phases allocating tools and planning activities to be conducted. All the methods and tools in this guidebook are organised according to these phases.

Context Analysis

“Context Analysis” is about exploring and mapping the specific context of operation. This phase aims to obtain a complete understanding of the particularities of the context. Particular attention has to be drawn on grasping its culture, the actors and the factors that could influence and even determine the success or failure of solutions developed within and for the context. The context of operation is seen as a complex ecosystem where several factors are interconnected and interrelated.

In this phase, also the social and cultural factors related to the initial challenge are to be carefully analysed.

Analysis of the overall environment

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Challenge Canvas

Define your challenge clearly by clearly mapping the different needs and elements of the challenge you are addressing

CARD

SWOT analysis

Analyse your environment for specific strenghts and weaknesses to spot opportunities and attention points

CARD

Current to New Perspectives

Reflect on the current perspectives and ideas exploring the possibilities to adopt new ones throughout the project

CARD

Ethnographic Fieldnotes

Learn how to take notes during the observation of the context you are working in

CARD

Observation of Context

Investigate your working context as a silent observer to understand actions and dynamics

CARD

Interview

Gather in-depth information from people through semi-structured interviews

CARD

Expert Workshop

Conduct a workshop especially for experts in your project field(s) to dicuss your initial idea from different points of view

CARD

Using research evidence – A practice guide

Get the most out of your research with this support guide to elaborate research evidence

CARD

Policy Environment Canvas

Analyse the specific policy context in which your and your project are going to operate

CARD

Buzz Report

Gather the project team to create a collective update on recent developments and current significant issues that are emerging in your field of work

Mapping of stakeholders and actors

CARD

Motivation Matrix

Understand the intents, needs and motivations of the different actors and their connections in your surrounding ecosystem

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

(Eco)system Map

Visualize the entire system in which you're planning to operate throughout your project identifying stakeholders and connections

CARD

Stakeholder Engagement and Dissemination Plan Canvas

Elaborate which of your stakeholders to involve in which phase of the project, the objectives of the engagement and how to communicate with them

Mapping of internal capabilities and skills

CARD

Lab Capability Canvas

Identify and assess the resources and capabilities within an organisation reflecting on how they could be exploited for the project and which external ones might be needed

Problem Framing

“Problem Framing” the initial problem is to be analysed in depth.

Often an issue is connected and related to other challenges or leads to greater problems as a root cause. The holistic comprehension of the problem is fundamental to properly reframe it, providing understanding for transforming it into an opportunity for the creation of an innovative solution.

Defining and detailing the problem

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Problem sizing canvas

Forcing to agree on a couple of key assumptions, the tool facilitates assessing the size of a customer problem, determine if solving it could produce value for your target

CARD

A Quick Reference Guide for Hosting World Café

A format for a bottom-up activity aimed at making participants' discuss on a topic or idea and gathering their perspective

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Frameboards

Envisioning a specific situation with various facets and representations helps to gather a diversity of viewpoints and think in a systematic way

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Problem Definition Canvas

Re-frame the problem in a more specific and direct manner to better address it

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SWOT analysis

Analyse your environment for specific strenghts and weaknesses to spot opportunities and attention points

CARD

Ethnographic Fieldnotes

Learn how to take notes during the observation of the context you are working in

CARD

Observation of Context

Investigate your working context as a silent observer to understand actions and dynamics

CARD

Interview

Gather in-depth information from people through semi-structured interviews

CARD

Using research evidence – A practice guide

Get the most out of your research with this support guide to elaborate research evidence

CARD

Buzz Report

Gather the project team to create a collective update on recent developments and current significant issues that are emerging in your field of work

Taking new perspectives

CARD

Sideway Learning – Questions Toolkit

Thoughtfully questioning helps understanding a problem from multiple positions

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Stakeholder Engagement and Dissemination Plan Canvas

Elaborate which of your stakeholders to involve in which phase of the project, the objectives of the engagement and how to communicate with them

CARD

Thinking Hats

Explore the variety of viewpoints around a topic or problem to be addressed by stimulating a conversation with participants taking different roles and positions

Connecting the problem to the involved actors

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

Ideation

During the phase of “Ideation”, new solutions are developed to solve the identified problem.

A large quantity of ideas is to be developed that are then discussed, grouped and eventually combined leading to one single concept of the final solution.

It allows to brainstorm and develop even ideas that are impossible to implement to then combine aspects and ideas to narrow down to a feasible concept that meets the needs of all stakeholders and users.

Generating large amounts of ideas

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Fast Idea generator

Challenge an initial idea by generating a lot of alternatives and more developed variants

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Idea Speed Dating

Create as many ideas a possible and build on others ideas with this technique

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Call for ideas

Set up a call for ideas to be distributed to a target group you want to collect input from

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Brainstorm Web

Facilitate a group brainstorming session to generate lots of new ideas

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Disney’s idea generation technique

Generate ideas using role play

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Idea Card

Organise your ideas in one page each and add some detail to it

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A Quick Reference Guide for Hosting World Café

A format for a bottom-up activity aimed at making participants' discuss on a topic or idea and gathering their perspective

CARD

Problem Definition Canvas

Re-frame the problem in a more specific and direct manner to better address it

CARD

Observation of Context

Investigate your working context as a silent observer to understand actions and dynamics

CARD

Interview

Gather in-depth information from people through semi-structured interviews

Seeing ideas from different views

CARD

Assumption busting

Cross-check the assumptions you made in relation to single ideas or concepts

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Current to New Perspectives

Reflect on the current perspectives and ideas exploring the possibilities to adopt new ones throughout the project

CARD

Thinking Hats

Explore the variety of viewpoints around a topic or problem to be addressed by stimulating a conversation with participants taking different roles and positions

CARD

Who Inspires Us

Start a conversation and discussion on inspiring examples like other projects or people that could be taken as examples or involved in your project

Evaluating and selecting initial ideas

CARD

Head, Heart & Hands

View your idea with three different mindsets for a change of perspective

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Idea rating sheet

Analyse different ideas quickly for their strengths and weaknesses

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Judging criteria

Evaluate single ideas at any development stage objectively

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Experimentation canvas

Elaborate your idea into a concept framing and detailing it further

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Idea Selection Matrix

Evaluate the ideas you generated and select the most promising ones

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People and Connections Map

Visualize the different stakeholders and users and their connection among each other

CARD

The World Cafe Method

Gather all kinds of participants like stakeholders and users and involve them in a structured discussion

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

Connecting ideas to the context

CARD

Motivation Matrix

Understand the intents, needs and motivations of the different actors and their connections in your surrounding ecosystem

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

Prototyping and Testing

“Prototyping and Testing” entails the transformation of the developed concept into prototypes to be tested with end users and stakeholders.

The testing is fundamental to verify the validity and functionality of a concept. Moreover, it allows the developer of a concept to obtain insight for further improvement, in a period of the design process when changes are still possible, before finally implementing a solution.

Identifying goals for testing

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Theory of Change in 10 steps

Outline the benefits of your solution for users and stakeholders

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Prototyping Roadmap

Plan and visualise prototyping processes by allocating activities and involved actors along the testing phase

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Customer Journey

Analyse the needs of the single users and stakeholders in different moments to address them on point

CARD

Idea Speed Dating

Create as many ideas a possible and build on others ideas with this technique

CARD

Brainstorm Web

Facilitate a group brainstorming session to generate lots of new ideas

CARD

Idea Card

Organise your ideas in one page each and add some detail to it

CARD

Problem Definition Canvas

Re-frame the problem in a more specific and direct manner to better address it

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Interview

Gather in-depth information from people through semi-structured interviews

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

Different types of testing

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Experience Prototype

Make your concept tangible for users and stakeholders to simulate the experience

CARD

Usability Testing

Test the usability of your prototype, this method is particularly suitable for digital services and interfaces

CARD

Logic model

Test and examine your initiative connecting it to the bigger impact objective you set

CARD

Marketing Prototype

Receive quick feedback on the desirability of your concept with this prototyping method

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Thinking Hats

Explore the variety of viewpoints around a topic or problem to be addressed by stimulating a conversation with participants taking different roles and positions

Preparing for the test

CARD

Service Blueprint

Map your concept along a timeline to represent its functionalities and involved actors

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Business Model Canvas

Envision the implementation of your concept to develop a solid and realistic basis for planning

CARD

Prototyping Framework

Guide the team towards the prototyping of new ideas with this framework

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Storyboard

Visualise your concept through
a sketch, an illustration, a map or any kind of
diagram to make it tangible and tell the story of its functioning

CARD

Pitching Canvas

Prepare a pitch of your idea to gather all the relevant core aspects

CARD

Idea rating sheet

Analyse different ideas quickly for their strengths and weaknesses

CARD

Experimentation canvas

Elaborate your idea into a concept framing and detailing it further

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

Collecting input for improvement

CARD

Observation

Investigate your prototype in action as a silent observer to understand actions and dynamics

CARD

Semi-structured Interview

Gather in-depth feedback on the prototype through semi-structured interviews

CARD

Idea rating sheet

Analyse different ideas quickly for their strengths and weaknesses

CARD

Experimentation canvas

Elaborate your idea into a concept framing and detailing it further

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

Dissemination and sustainability

“Dissemination and Sustainability” reasons that define which are the expected audiences to reach, and how to reach them in order to share research results. Expected audiences for dissemination are potential users and peers in the research field, industry and commercial players,policymakers, or potential investors. Disseminating the research results with the scientific community of reference is crucial for contributing to the progress of science.

In parallel, developing a sustainability plan means envisioning sustainable trajectories for the solutions under development. This is in terms of sustainability towards the market where the solution is situated, especially in the long-term, and  in terms of application, replication and even scaling, considering both economic and social impact.

Strategies for dissemination

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Content strategy board

Develop and adjust your social media campaign to reach your target audience

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Prototyping Roadmap

Plan and visualise prototyping processes by allocating activities and involved actors along the testing phase

CARD

Idea Speed Dating

Create as many ideas a possible and build on others ideas with this technique

CARD

Idea Card

Organise your ideas in one page each and add some detail to it

CARD

Personas

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Target Group

Make an overview of the beneficiaries, customers and supporters of your project to start reasoning on their needs and how to reach them with this tool!

Preparation for funding opportunities

CARD

Roadmap to sustainability

Plan and visualise your process towards a sustainable solution by allocating activities and involved actors along a timeline

CARD

Pitch deck

Prepare a pitch to potential investors considering the limited time extracting the most relevant aspects of your concept

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Investor’s Decision Flower

Prepare your request for funding from investors with this tool

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Business Plan Summary

Create a synthesis of your business plan to prepare for pitching sessions or to simply extract the core aspects of it

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Business Plan

A Business Plan is the next level of development following the Business Model Canvas towards implementation

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Usability Testing

Test the usability of your prototype, this method is particularly suitable for digital services and interfaces

CARD

Marketing Prototype

Receive quick feedback on the desirability of your concept with this prototyping method

CARD

Thinking Hats

Explore the variety of viewpoints around a topic or problem to be addressed by stimulating a conversation with participants taking different roles and positions

Choice for funding opportunities

CARD

SWOT analysis of funding opportunities

Identify your strenght, weaknesses, opportunities and threats to evaluate funding options

CARD

Pugh chart

Evaluate different funding or sustainability options to facilitate your decision for the best one

CARD

Business Model Canvas

Envision the implementation of your concept to develop a solid and realistic basis for planning

CARD

Storyboard

Visualise your concept through
a sketch, an illustration, a map or any kind of
diagram to make it tangible and tell the story of its functioning

CARD

Idea rating sheet

Analyse different ideas quickly for their strengths and weaknesses

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

Monitoring and Assessing

Measuring impacts, especially in the context of society, is not an easy task, but there are approaches, methods and tools that may support this process and the reflection on initiatives and their (potential) impact. Experimentations and projects, especially the ones involving novel practices, require assessment activities in order to determine not only their success or failure, but also to identify a potential for replication, best practices and obstacles to be tackled in the future. They play a key role for long-term sustainability.

The methods and tools collected in the “Monitoring and assessment” section can be employed for the assessment of single element like prototypes as well as for the evaluation of an entire development process and its efficacy. It may also support the understanding to what extent the solution developed has the potential to impact the current economic, social or environmental context.

Planning of monitoring & assessment activities

CARD

Assessment Roadmap

Plan and visualise long and complex processes like continuous monitoring and evaluation processes throughout an initiative. Allocate different actions, activities and involved actors along the project journey

CARD

Prototyping Roadmap

Plan and visualise prototyping processes by allocating activities and involved actors along the testing phase

CARD

Idea Card

Organise your ideas in one page each and add some detail to it

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Activity Definition Canvas

Plan all the activities to be conducted throughout the single phases allocating actions, stakeholders and tools to each step

Defining indicators and influencing factors

CARD

Pitch deck

Prepare a pitch to potential investors considering the limited time extracting the most relevant aspects of your concept

CARD

Business Plan Summary

Create a synthesis of your business plan to prepare for pitching sessions or to simply extract the core aspects of it

CARD

Usability Testing

Test the usability of your prototype, this method is particularly suitable for digital services and interfaces

CARD

Logic model

Test and examine your initiative connecting it to the bigger impact objective you set

CARD

People and Connections Map

Visualize the different stakeholders and users and their connection among each other

CARD

Logical Framework Matrix

Define and gather the key goals of your project by creating a hierarchical list of objectives and indicators connecting them to the needed resources and tools to be implemented

CARD

Thinking Hats

Explore the variety of viewpoints around a topic or problem to be addressed by stimulating a conversation with participants taking different roles and positions

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

Defining and planning of evaluation activities

CARD

Assessment Roadmap

Plan and visualise long and complex processes like continuous monitoring and evaluation processes throughout an initiative. Allocate different actions, activities and involved actors along the project journey

CARD

Pugh chart

Evaluate different funding or sustainability options to facilitate your decision for the best one

CARD

Logic model

Test and examine your initiative connecting it to the bigger impact objective you set

CARD

Prototyping Roadmap

Plan and visualise prototyping processes by allocating activities and involved actors along the testing phase

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

CARD

Activity Definition Canvas

Plan all the activities to be conducted throughout the single phases allocating actions, stakeholders and tools to each step

Tools for monitoring and evaluation

CARD

Feedback Wall

Gather qualitative feedback in a playful way after an event or an experience

CARD

Card sorting

Explore preferences or connections that your users perceives by giving them the possibility to reason with a visual tool

CARD

Survey

Collect specific information and data from your users with a survey

CARD

Focus Group

Involve multiple users or stakeholders in an open discussion on your prototype investigating specific aspects of it

CARD

Diary

Ask users to keep a diary for prototypes that are tested over a longer timespan to receive punctual feedback and impressions from the various stages and moments

CARD

Monitoring Spreadsheet

Document all the activities carried out within the project in a shared spreadsheet

CARD

Business Plan Summary

Create a synthesis of your business plan to prepare for pitching sessions or to simply extract the core aspects of it

CARD

Observation

Investigate your prototype in action as a silent observer to understand actions and dynamics

CARD

Logic model

Test and examine your initiative connecting it to the bigger impact objective you set

CARD

Interview

Gather in-depth information from people through semi-structured interviews

Assessment of organisational capacities

CARD

Assessment Roadmap

Plan and visualise long and complex processes like continuous monitoring and evaluation processes throughout an initiative. Allocate different actions, activities and involved actors along the project journey

CARD

Pugh chart

Evaluate different funding or sustainability options to facilitate your decision for the best one

CARD

Logic model

Test and examine your initiative connecting it to the bigger impact objective you set

CARD

Prototyping Roadmap

Plan and visualise prototyping processes by allocating activities and involved actors along the testing phase

CARD

Stakeholder Map

Create personas of your users or stakeholders to identify groups and their specific needs

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

CARD

Activity Definition Canvas

Plan all the activities to be conducted throughout the single phases allocating actions, stakeholders and tools to each step

Impact assessment

CARD

Feedback Wall

Gather qualitative feedback in a playful way after an event or an experience

CARD

Card sorting

Explore preferences or connections that your users perceives by giving them the possibility to reason with a visual tool

CARD

Survey

Collect specific information and data from your users with a survey

CARD

Focus Group

Involve multiple users or stakeholders in an open discussion on your prototype investigating specific aspects of it

CARD

Diary

Ask users to keep a diary for prototypes that are tested over a longer timespan to receive punctual feedback and impressions from the various stages and moments

CARD

Monitoring Spreadsheet

Document all the activities carried out within the project in a shared spreadsheet

CARD

Business Plan Summary

Create a synthesis of your business plan to prepare for pitching sessions or to simply extract the core aspects of it

CARD

Observation

Investigate your prototype in action as a silent observer to understand actions and dynamics

CARD

Logic model

Test and examine your initiative connecting it to the bigger impact objective you set

CARD

Interview

Gather in-depth information from people through semi-structured interviews

Assessment of RRI dimensions

CARD

RRI Self Reflection Tool

Reflect on RRI principles in relation to your project with this tool

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Societal Readiness Thinking Tool

Check the societal readiness of your initiative according to RRI-related indicators and conditions

CARD

Card sorting

Explore preferences or connections that your users perceives by giving them the possibility to reason with a visual tool

CARD

Focus Group

Involve multiple users or stakeholders in an open discussion on your prototype investigating specific aspects of it

CARD

Monitoring Spreadsheet

Document all the activities carried out within the project in a shared spreadsheet

CARD

Observation

Investigate your prototype in action as a silent observer to understand actions and dynamics

CARD

Interview

Gather in-depth information from people through semi-structured interviews

CARD

Transformative Impact Tool

Map the possibilities in which way your project is going to have the potential to make impact on the context in which you're working

CARD

Tips & Tricks for RRI

Use this series of cards during workshops and discussions in groups to elaborate on the different aspects of RRI and their relevance within your project