ORGANIZER
When setting up your co-creation process the SISCODE Interactive Guidebook will support you in engaging users and stakeholders in a learning process themselves by choosing the most suitable ones for the specific project from a variety of possible approaches, methods and tools according to a learning framework divided in different phases.
In SISCODE, we have applied a learning framework based on the experiential learning model by Kolb ( Kolb, D. A. (1983). Experiential Learning: Experience as the Source of Learning and Development. 1 edition. Englewood Cliffs, N.J: Prentice Hall together with classic Design Thinking processes (Dorst, K. (2010). The nature of design thinking. In Design thinking research symposium. DAB Documents).

The SISCODE co-creation framework and its phases

Customisation of methodologies and tools
The high dependency on the specific context and application often requires methods and tools to be adapted for the specific use and project.
The available layouts, descriptions and templates may not precisely fit into all contexts of application, detailed information and practical tips for such customization and adaptation can be found here.
Most of the methodologies and tools gathered in the SISCODE Interactive Guidebook are based on specific templates. Many of them have been developed for specific projects, contexts or initiatives. Therefore, some aspects might not fit your context. For this reason it is paramount to customise and adapt methodologies and tools, according to the specificities of the specific setting where the activity is taking place.
Customizations can be related, but not only, to the following dimensions:
The language of the tool
Hesitation and difficulties in using new and unknown tools can be related to comprehension issues that might be corrected by translating contents into local language to make participants feel for comfortable
Elements or addressed dimensions of a tool
Often, tools have been developed for a specific scope and context and even the same conditions might partially apply to other contexts of application as well. Different elements can be re-defined or described more in detail to fit the specific purpose of application.

A SWOT analysis adapted for the evaluation of a preliminary concept for a solution – SOURCE

A SWOT analysis adapted to plan the implementation of an advanced solution – SOURCE
Context of use
The direct context of use strongly influences the requirements that a method or tool poses to fit the needs of application. Bigger groups in workshops may require entire tables or walls as a workspace instead of small, printed sheets and tools developed for offline use need to be re-thought defining flexible and static elements when adapting them for online use on collaborative boards. The examples below show a classic stakeholder map template to be printed and used during a physical workshop as well as an adapted version for the collaborative platform Miro.

A Stakeholder Map for online use- SOURCE

A Stakeholder Map for online use
Source

Designing solutions
“Designing solutions” refers to the overall process of solution development consisting in a set of phases that are:
- General
- Context analysis
- Problem framing
- Ideation
- Prototyping and testing
- Dissemination and sustainability
“Designing solutions” contains methods and tools to plan and set up an overall process of solution development with the application of co-creation. It provides support either in the process of planning before starting an initiative or methods and tools that can be applied throughout all the process in a transversal manner.
Planning of activities
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Activity Definition Canvas
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Phase Definition Canvas
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Project Roadmap
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Co-creation Journey
Assessment and gathering of capabilities and goals
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Thinking Hats
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Buzz Report
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The World Cafe Method
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Transformative Impact Tool
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Who Inspires Us
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Checking the Challenge
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Tips & Tricks for RRI
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Phase Definition Canvas
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Co-creation Journey
Analysis of the environment and the context
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Capital System Methodology
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Logical Framework Matrix
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Skill Share
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Team Canvas
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Lab Capability Canvas
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Phase Definition Canvas
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Co-creation Journey
Analysis and discussion of the overall issue to be addressed
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Stakeholder Map
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(Eco)system Map
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Stakeholder Engagement and Dissemination Plan Canvas
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Stakeholder Visualisation
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Target Group
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Phase Definition Canvas
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Co-creation Journey
Context Analysis
“Context Analysis” is about exploring and mapping the specific context of operation. This phase aims to obtain a complete understanding of the particularities of the context. Particular attention has to be drawn on grasping its culture, the actors and the factors that could influence and even determine the success or failure of solutions developed within and for the context. The context of operation is seen as a complex ecosystem where several factors are interconnected and interrelated.
In this phase, also the social and cultural factors related to the initial challenge are to be carefully analysed.
Analysis of the overall environment
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Challenge Canvas
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SWOT analysis
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Current to New Perspectives
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Expert Workshop
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Buzz Report
Mapping of stakeholders and actors
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Motivation Matrix
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Stakeholder Map
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(Eco)system Map
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Stakeholder Engagement and Dissemination Plan Canvas
Mapping of internal capabilities and skills
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Lab Capability Canvas
Problem Framing
“Problem Framing” the initial problem is to be analysed in depth.
Often an issue is connected and related to other challenges or leads to greater problems as a root cause. The holistic comprehension of the problem is fundamental to properly reframe it, providing understanding for transforming it into an opportunity for the creation of an innovative solution.
Defining and detailing the problem
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Problem sizing canvas
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A Quick Reference Guide for Hosting World Café
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Frameboards
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SWOT analysis
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Buzz Report
Taking new perspectives
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Stakeholder Map
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Stakeholder Engagement and Dissemination Plan Canvas
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Thinking Hats
Connecting the problem to the involved actors
Ideation
During the phase of “Ideation”, new solutions are developed to solve the identified problem.
A large quantity of ideas is to be developed that are then discussed, grouped and eventually combined leading to one single concept of the final solution.
It allows to brainstorm and develop even ideas that are impossible to implement to then combine aspects and ideas to narrow down to a feasible concept that meets the needs of all stakeholders and users.
Generating large amounts of ideas
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Call for ideas
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A Quick Reference Guide for Hosting World Café
Seeing ideas from different views
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Current to New Perspectives
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Thinking Hats
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Who Inspires Us
Evaluating and selecting initial ideas
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The World Cafe Method
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Transformative Impact Tool
Connecting ideas to the context
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Motivation Matrix
Prototyping and Testing
“Prototyping and Testing” entails the transformation of the developed concept into prototypes to be tested with end users and stakeholders.
The testing is fundamental to verify the validity and functionality of a concept. Moreover, it allows the developer of a concept to obtain insight for further improvement, in a period of the design process when changes are still possible, before finally implementing a solution.
Identifying goals for testing
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Prototyping Roadmap
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Customer Journey
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Stakeholder Map
Different types of testing
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Usability Testing
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Logic model
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Thinking Hats
Preparing for the test
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Business Model Canvas
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Storyboard
a sketch, an illustration, a map or any kind of
diagram to make it tangible and tell the story of its functioning
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Transformative Impact Tool
Collecting input for improvement
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Observation
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Transformative Impact Tool
Dissemination and sustainability
“Dissemination and Sustainability” reasons that define which are the expected audiences to reach, and how to reach them in order to share research results. Expected audiences for dissemination are potential users and peers in the research field, industry and commercial players,policymakers, or potential investors. Disseminating the research results with the scientific community of reference is crucial for contributing to the progress of science.
In parallel, developing a sustainability plan means envisioning sustainable trajectories for the solutions under development. This is in terms of sustainability towards the market where the solution is situated, especially in the long-term, and in terms of application, replication and even scaling, considering both economic and social impact.
Strategies for dissemination
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Prototyping Roadmap
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Stakeholder Map
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Target Group
Preparation for funding opportunities
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Roadmap to sustainability
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Pitch deck
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Business Plan Summary
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Business Plan
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Usability Testing
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Thinking Hats
Choice for funding opportunities
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Pugh chart
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Business Model Canvas
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Storyboard
a sketch, an illustration, a map or any kind of
diagram to make it tangible and tell the story of its functioning
Monitoring and Assessing
Measuring impacts, especially in the context of society, is not an easy task, but there are approaches, methods and tools that may support this process and the reflection on initiatives and their (potential) impact. Experimentations and projects, especially the ones involving novel practices, require assessment activities in order to determine not only their success or failure, but also to identify a potential for replication, best practices and obstacles to be tackled in the future. They play a key role for long-term sustainability.
The methods and tools collected in the “Monitoring and assessment” section can be employed for the assessment of single element like prototypes as well as for the evaluation of an entire development process and its efficacy. It may also support the understanding to what extent the solution developed has the potential to impact the current economic, social or environmental context.
Planning of monitoring & assessment activities
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Assessment Roadmap
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Prototyping Roadmap
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Stakeholder Map
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Activity Definition Canvas
Defining indicators and influencing factors
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Pitch deck
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Business Plan Summary
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Usability Testing
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Logic model
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Logical Framework Matrix
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Thinking Hats
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Transformative Impact Tool
Defining and planning of evaluation activities
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Assessment Roadmap
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Pugh chart
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Logic model
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Prototyping Roadmap
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Stakeholder Map
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Transformative Impact Tool
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Activity Definition Canvas
Tools for monitoring and evaluation
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Feedback Wall
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Card sorting
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Focus Group
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Business Plan Summary
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Observation
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Logic model
Assessment of organisational capacities
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Assessment Roadmap
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Pugh chart
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Logic model
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Prototyping Roadmap
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Stakeholder Map
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Transformative Impact Tool
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Activity Definition Canvas
Impact assessment
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Feedback Wall
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Card sorting
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Focus Group
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Business Plan Summary
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Observation
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Logic model
Assessment of RRI dimensions
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Societal Readiness Thinking Tool
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Card sorting
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Focus Group
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Observation
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Transformative Impact Tool
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